![]() To succeed as the humans you want to stick together and work together towards the five different objectives we have. In terms of the action, it can go anywhere from being really frantic to being strategic. Being able to wall walk as a Lurker in multiplayer is quite different than running around as a security officer from a Sprawl security team. Steve Papoutsis: The first thing players notice is the two sides feel completely different. We couldn’t do something like Left 4 Dead in our game, and I don’t think they’d do something like Dead Space in theirs.Įurogamer: How would you describe the feel of the multiplayer? ![]() Any time you mix in a horror element with zombies people are going to think about Left 4 Dead. Left 4 Dead’s an awesome game so it’s a super nice compliment. ![]() Steve Papoutsis: No, I think it’s awesome. Is that a fair comparison or does that piss you off? That, and worrying about strategic dismemberment.Įurogamer: I’ve seen the multiplayer called Left 4 Dead Space. Perhaps such physical toughness is the result of a life spent trying to make gamers crap their pants. ![]() Multiplayer, that’s what, according to executive producer Steve Papoutsis – a man who seems impervious to jet lag, if his ability to talk only a few hours after getting off a long-haul flight from the US is anything to go by. ![]() EA’s action horror is out in three months, which means it’s time to sit down with creator Visceral Games and find out what the hell is going on in here. Like one of its horrible beastly necromorphs, Dead Space 2 is creeping up on us with unnerving silence. ![]()
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